* where %1 is the first value, and %2 is the second value. * Text to display when moving between nodes. * These sizes can be found in whatever buttonset you use for BBS_MapControls.js. * how large any interface elements surrounding the player will be, including gaps. * Where to display the node status window. * true to enable console variable logging. ![]() * Enable to activate console variable logging. * - Free for use in non-commercial projects with credits * Special Thanks to Tsukihime for all the help. * v2.00b Have your own comprehensive World Map system! * If you enjoy my work, consider supporting me on Patreon! Cleaned up scripting so no redundant switch checks are made. Optional arrow buttonset support (hot/cold/disabled). Each path can be enabled/disabled using true, false, or a $gameSwitch value. Game Variable tie-ins to remember the previous map (in case the user decides to cancel out of the world map). The player should be unable to get behind the Status window. Status window will move if the player gets too close to it. Status window displaying status for each node using any variables of your choosing (for example, recommended level, number of chests, etc.) No manual pathfinding necessary! This is all handled by Shaz's Path Finder. Each node may have between 1 - 4 paths leading to other nodes. Each node uses Events as much as possible, nodes can be animated. Flexible World Map system (nodes may be as little as one tile apart, can daisy chain multiple world maps, etc.) Comes with customizable window displaying node status. landslide occurs, cutting off passage between two towns), arrow support built-in (can be enabled/disabled with custom pictures), which can identify both unlocked paths and locked paths (locked paths uses Disabled Arrows). Each World Map location is a 'node', pathing between nodes can be locked/unlocked (ie. Allows for a customizable, fully featured World Map system. ![]() ![]() This marks my first script for RPGMaker MV, and my first script in JavaScript in over a decade.Ī port and more flexible design based on the original World Map system I put together in RMXP. NEW: Video demonstration available here, thanks to Tsukihime!
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